Interactive: wind tunnel, stage 1

Put the car in the tunnel

Swap the front wing and the floor, steepen the rear wing, flip between Corner and Straight Mode. The car in the Ghost livery changes shape, the airflow around it shifts, and the score card works out what that does to downforce, drag and a lap of the circuit you pick.

Back to the exploded car

Lap delta vs baseline, balanced circuit

±0.000 s

Lap 89.023 s

Downforce at 250 km/h
15.1kN
Drag at 250 km/h
2.95kN
Front balance
40.0%
Top speed
319km/h
Corner speed, 100 m radius
217km/h
ClA / CdA
5.10 / 1.00m²
  • Within a few hundredths of baseline
  • Balanced aero

Qualitative flow, table-driven score. The airflow shown is a simplified visual and is not CFD. Lap-time and downforce scores come from a small coefficient table and a simple lap model, are given relative to a baseline setup, and are a game model, not the numbers of any real car or team.

Front wing

The reference front wing. Nothing added, nothing taken away.

±0 deg
Aero mode

Both active wings closed in the high-downforce position. Reference values.

Floor and diffuser

The reference floor: partially flat, lower-powered diffuser, as the 2026 rules intend.

±0 mm
250 km/h
Circuit

A mix of fast sweepers and straights, in the spirit of Silverstone. No single trick wins.