Interactive: wind tunnel, stage 1
Put the car in the tunnel
Swap the front wing and the floor, steepen the rear wing, flip between Corner and Straight Mode. The car in the Ghost livery changes shape, the airflow around it shifts, and the score card works out what that does to downforce, drag and a lap of the circuit you pick.
Wind tunnel
Lap delta vs baseline, balanced circuit
±0.000 s
Lap 89.023 s
- Downforce at 250 km/h
- 15.1kN
- Drag at 250 km/h
- 2.95kN
- Front balance
- 40.0%
- Top speed
- 319km/h
- Corner speed, 100 m radius
- 217km/h
- ClA / CdA
- 5.10 / 1.00m²
- Within a few hundredths of baseline
- Balanced aero
Qualitative flow, table-driven score. The airflow shown is a simplified visual and is not CFD. Lap-time and downforce scores come from a small coefficient table and a simple lap model, are given relative to a baseline setup, and are a game model, not the numbers of any real car or team.